<?php
 return array (
  2 => 
  array (
    'skill_id' => '1000',
    'name' => '通用普攻',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '1',
    'target_type' => '随机单体',
    'desc' => '默认普攻ID和公式，可能被其他技能置换',
  ),
  3 => 
  array (
    'skill_id' => '10010',
    'name' => '孤胆银龙',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '随机目标',
    'des_0' => '{25,2.5}',
    'desc' => '随机进行七次攻击，每次{0}%物理伤害',
  ),
  4 => 
  array (
    'skill_id' => '10020',
    'name' => '斩首箭',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '优先敌方大营',
    'des_0' => '{125,12.5}',
    'desc' => '对大营造成{0}%物理伤害，并使其晕眩一回合',
  ),
  5 => 
  array (
    'skill_id' => '10030',
    'name' => '长坂之吼',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '敌方全体',
    'des_0' => '{130,13}',
    'des_1' => '{20,2}',
    'desc' => '对全体造成{0}%物理伤害，提升{1}%物理伤害',
  ),
  6 => 
  array (
    'skill_id' => '10040',
    'name' => '樊渊泅囚',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '敌方全体',
    'des_0' => '{100,10}',
    'desc' => '对全体造成{0}%物理伤害,沉默其一回合',
  ),
  7 => 
  array (
    'skill_id' => '30010',
    'name' => '皇裔流离',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'target_type' => '己方全体',
    'des_0' => '{20,2}',
    'desc' => '使己方全体每次受到任意伤害时有概率立刻回复一定生命（{0}% 恢复效果受谋略属性影响）',
  ),
  8 => 
  array (
    'skill_id' => '30020',
    'name' => '匠心不竭',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'target_type' => '敌方全体',
    'des_0' => '{50,5}',
    'desc' => '使敌方全体从第1回合燃烧，第3回合中毒，第5回合恐慌（{0}% 伤害受谋略属性影响）效果持续到战斗结束',
  ),
  9 => 
  array (
    'skill_id' => '20010',
    'name' => '血溅黄砂',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '5',
    'target_type' => '自己',
    'des_0' => '{20,30}',
    'desc' => '以无法发动主动技能为代价，攻击力增加{0}点（受攻击属性影响），并且每回合可以进行两次普通攻击',
  ),
  10 => 
  array (
    'skill_id' => '10060',
    'name' => '红颜铁骑',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '优先敌方前锋',
    'des_0' => '{125,12.5}',
    'des_1' => '{25,25}',
    'desc' => '对敌方前锋造成{0}%物理伤害，降低其攻击、防御、谋略{1}点（受攻击属性影响），持续2回合',
  ),
  11 => 
  array (
    'skill_id' => '10070',
    'name' => '乱世枭姬',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '敌方群体',
    'des_0' => '{180,18}',
    'desc' => '准备1回合，对敌方群体施加持续2回合恐慌伤害（{0}% 伤害受谋略属性影响）',
  ),
  12 => 
  array (
    'skill_id' => '30030',
    'name' => '诸葛锦囊',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'target_type' => '己方步兵',
    'des_0' => '{150,15}',
    'desc' => '准备阶段，使己方全体步兵，攻城值提升{0}点（受谋略属性影响）',
  ),
  13 => 
  array (
    'skill_id' => '30040',
    'name' => '魏武之世',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'target_type' => '敌方步兵',
    'des_0' => '{40,40}',
    'desc' => '敌方首回合无法发动主动技能，从准备阶段起敌方步兵攻击、防御、谋略下降{0}点（受防御属性影响）',
  ),
  14 => 
  array (
    'skill_id' => '30050',
    'name' => '其疾如风',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'target_type' => '己方群体',
    'des_0' => '{40,4}',
    'des_1' => '{30,3}',
    'desc' => '准备阶段起，使己方群体{0}%概率进行两次普攻，速度提升{1}点（受速度属性影响）持续三个回合',
  ),
  15 => 
  array (
    'skill_id' => '10110',
    'name' => '驱虎吞狼',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '敌方全体',
    'des_0' => '{100,10}',
    'desc' => '对全体造成{0}%谋略伤害，禁疗其一回合',
  ),
  16 => 
  array (
    'skill_id' => '10120',
    'name' => '奇佐鬼谋',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '敌方群体',
    'desc' => '对随机两个单位造成沉默或者缴械，持续2回合',
  ),
  17 => 
  array (
    'skill_id' => '10130',
    'name' => '破凰奇袭',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '敌方单体',
    'des_0' => '{150,15}',
    'des_1' => '{100,10}',
    'desc' => '对单体造成{0}%谋略伤害，并中毒（{1}% 伤害受谋略属性影响）3回合',
  ),
  18 => 
  array (
    'skill_id' => '10140',
    'name' => '兵粮寸断',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '敌方血量最少',
    'des_0' => '{110,11}',
    'des_1' => '{40,4}',
    'desc' => '对生命最少的敌方目标单体，造成{0}%物理伤害，并令其内伤（{1}% 受攻击影响）持续到战斗结束',
  ),
  19 => 
  array (
    'skill_id' => '10150',
    'name' => '虎步关右',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '自己',
    'des_0' => '{22,2.2}',
    'desc' => '本回合提升自己{0}%物理伤害',
  ),
  20 => 
  array (
    'skill_id' => '10160',
    'name' => '古之恶来',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '敌方单体',
    'des_0' => '{80,8}',
    'desc' => '对敌方随机1-2个目标造成{0}%物理伤害，沉默或缴械或混乱1回合',
  ),
  21 => 
  array (
    'skill_id' => '10170',
    'name' => '魏武之泽',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '敌方群体',
    'des_0' => '{50,5}',
    'des_1' => '{125,12.5}',
    'des_2' => '{10,2}',
    'desc' => '对敌方群体造成{0}%谋略伤害，持续2回合{1}%冰霜伤害，并降低其速度{2}',
  ),
  22 => 
  array (
    'skill_id' => '30060',
    'name' => '盲候破垒',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'target_type' => '己方骑兵',
    'des_0' => '{150,15}',
    'desc' => '准备阶段，使己方全体骑兵，攻城值提升{0}点（受谋略属性影响）',
  ),
  23 => 
  array (
    'skill_id' => '10190',
    'name' => '玄武奇策',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '敌方群体',
    'des_0' => '{50,5}',
    'desc' => '准备1回合，对敌方2-3个目标造成{0}%谋略伤害，缴械其2回合',
  ),
  24 => 
  array (
    'skill_id' => '30070',
    'name' => '白衣渡江',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'target_type' => '敌方群体',
    'des_0' => '{50,4}',
    'des_1' => '{160,16}',
    'desc' => '使敌方群体，前2回合{0}%概率无法普通攻击,并在第二回合时造成{1}%中毒伤害（受谋略属性影响）',
  ),
  25 => 
  array (
    'skill_id' => '10210',
    'name' => '风威火势',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '敌方全体',
    'des_0' => '{30,3}',
    'des_1' => '{100,11}',
    'desc' => '对全体敌军造成{0}%谋略伤害，受到持续2回合{1}%的燃烧伤害',
  ),
  26 => 
  array (
    'skill_id' => '30080',
    'name' => '王佐之才',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'target_type' => '己方全体',
    'des_0' => '{15,1.5}',
    'des_1' => '{15,1.5}',
    'desc' => '全体受到物理伤害减少{0}%（受谋略属性影响）使大营谋略伤害提升{1}%,持续3回合',
  ),
  27 => 
  array (
    'skill_id' => '20020',
    'name' => '九锡黄龙',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '5',
    'target_type' => '自己',
    'des_0' => '{50,5}',
    'desc' => '被动效果，获得洞察（免疫晕眩、缴械、沉默）且每回合对敌方前锋造成{0}%物理伤害',
  ),
  28 => 
  array (
    'skill_id' => '10240',
    'name' => '幻花乱影',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '随机单体',
    'des_0' => '{100,10}',
    'des_1' => '{150,15}',
    'desc' => '准备1回合，对敌军谋略最低的单体造成{0}%物理伤害，再造成{1}%谋略伤害',
  ),
  29 => 
  array (
    'skill_id' => '10250',
    'name' => '蝶舞红莲',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '随机单体',
    'des_0' => '{250,10}',
    'des_1' => '{20,2}',
    'des_2' => '{30,3}',
    'desc' => '对敌方单体造成{0}%谋略伤害，令其受到谋略伤害增加{1}%（受谋略属性影响）效果2回合；立刻回复己方群体生命（{2}% 受谋略属性影响）',
  ),
  30 => 
  array (
    'skill_id' => '10260',
    'name' => '苦肉之策',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '敌方群体',
    'des_0' => '{70,7}',
    'desc' => '以一定生命为代价，对敌方群体造成{0}%物理伤害',
  ),
  31 => 
  array (
    'skill_id' => '20030',
    'name' => '战伤无畏',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '5',
    'target_type' => '自己',
    'des_0' => '{30,30}',
    'desc' => '从第一回合开始，攻击、防御、谋略提升{0}点（受防御影响），第四回合恢复大量生命，此后无法被治疗直至战斗结束',
  ),
  32 => 
  array (
    'skill_id' => '30090',
    'name' => '投石轰击',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'target_type' => '己方弓兵',
    'des_0' => '{150,15}',
    'desc' => '准备阶段，使己方全体弓兵，攻城值提升{0}点（受谋略属性影响）',
  ),
  33 => 
  array (
    'skill_id' => '10280',
    'name' => '辕门射戟',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '敌方群体',
    'des_0' => '{40,4}',
    'des_1' => '{50,0}',
    'desc' => '对敌方群体造成{0}%物理伤害2次，两次相互独立；第二次攻击还会使目标物理伤害下降{1}% 1回合',
  ),
  34 => 
  array (
    'skill_id' => '30100',
    'name' => '帝临回光',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'target_type' => '敌方全体',
    'des_0' => '{70,7}',
    'desc' => '使全体从第1回合燃烧，第3回合中毒（{0}% 受谋略属性影响）；从第4回合起，以禁疗为代价获得连击直至战斗结束；',
  ),
  35 => 
  array (
    'skill_id' => '30110',
    'name' => '酒池肉林',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'target_type' => '己方全体',
    'des_0' => '{18,1.8}',
    'des_1' => '{20,2}',
    'desc' => '准备阶段起，己方全体受到所有伤害下降{0}%（受防御属性影响）持续3回合；速度下降{1}持续到结束；',
  ),
  36 => 
  array (
    'skill_id' => '10320',
    'name' => '黄天当立',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '敌方全体',
    'des_0' => '{80,8}',
    'des_1' => '{50,5}',
    'desc' => '准备1回合，对全体造成{0}%谋略伤害，并施加毒状态（{1}%受谋略属性影响），持续2回合',
  ),
  37 => 
  array (
    'skill_id' => '30120',
    'name' => '洛水佳人',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'target_type' => '己方全体',
    'des_0' => '{20,2}',
    'desc' => '战斗中，每回合有大概率为己方全体回复生命（{0}% 受到谋略属性影响）',
  ),
  38 => 
  array (
    'skill_id' => '10340',
    'name' => '胡笳离愁',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '己方队友',
    'des_0' => '{60,6}',
    'des_1' => '{30,3}',
    'desc' => '使队友回复生命（{0}%受谋略属性影响）,并使其进入休整状态（{1}%受谋略属性影响）,持续1回合',
  ),
  39 => 
  array (
    'skill_id' => '20040',
    'name' => '火兽冲锋',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '5',
    'target_type' => '自己',
    'des_0' => '{60,6}',
    'des_1' => '{30,3}',
    'desc' => '被动效果，受到普通攻击时以{0}%物理伤害反击，并且前三回合提升{1}点防御力（受防御属性影响）',
  ),
  40 => 
  array (
    'skill_id' => '30130',
    'name' => '南蛮强袭',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'target_type' => '自己',
    'des_0' => '{40,4}',
    'desc' => '前4回合进入洞察状态，令全体己方第三回合开始时回复一次大量生命（休整回复率 {0}%， 受到防御属性影响）',
  ),
  41 => 
  array (
    'skill_id' => '10370',
    'name' => '地公将军',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '敌方群体',
    'des_0' => '{120,12}',
    'des_1' => '{30,1}',
    'desc' => '对敌方群体造成{0}%谋略伤害，使己方群体受到谋略伤害减免{1}%，持续2回合',
  ),
  42 => 
  array (
    'skill_id' => '10380',
    'name' => '人公将军',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'target_type' => '敌方群体',
    'des_0' => '{20,20}',
    'desc' => '降低敌方群体攻击、防御、谋略{0}点，提升己方{0}点（受到谋略属性影响），持续1回合',
  ),
  43 => 
  array (
    'skill_id' => '10390',
    'name' => '挂印封金',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'target_type' => '自己',
    'des_0' => '{40,2}',
    'desc' => '自身受到所有伤害减免{0}%，持续2回合',
  ),
  44 => 
  array (
    'skill_id' => '10400',
    'name' => '枪出如龙',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'target_type' => '敌方群体',
    'des_0' => '{120,12}',
    'desc' => '对敌方群体造成{0}%物理伤害',
  ),
  45 => 
  array (
    'skill_id' => '10410',
    'name' => '老骥伏枥',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'target_type' => '敌方群体',
    'des_0' => '{290,29}',
    'des_1' => '{20,20}',
    'desc' => '准备1回合，对敌方群体造成{0}%物理伤害，并降低其防御{1}点持续2回合（受防御属性影响）',
  ),
  46 => 
  array (
    'skill_id' => '20050',
    'name' => '借刀斩叛',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '4',
    'target_type' => '敌方单体',
    'des_0' => '{40,4}',
    'des_1' => '{40,4}',
    'desc' => '被动效果，每回合对敌方随机目标造成一次{0}%物理伤害，一次{1}%谋略伤害',
  ),
  47 => 
  array (
    'skill_id' => '10430',
    'name' => '索命连环',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'target_type' => '敌方群体',
    'des_0' => '{100,10}',
    'des_1' => '{80,8}',
    'des_2' => '{80,8}',
    'desc' => '对敌方群体造成{0}%谋略伤害，并使其中毒1回合，50%概率同时燃烧1回合（{1}%受谋略属性影响）',
  ),
  48 => 
  array (
    'skill_id' => '10440',
    'name' => '沙场破阵',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'target_type' => '优先敌方前锋',
    'des_0' => '{60,6}',
    'des_1' => '{30,1}',
    'des_2' => '{30,1}',
    'desc' => '对敌方前锋造成{0}%谋略伤害，{1}%概率再执行一次，若成功{2}%概率再执行一次',
  ),
  49 => 
  array (
    'skill_id' => '10450',
    'name' => '长蛇阵',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'target_type' => '优先敌方中军',
    'des_0' => '{150,15}',
    'desc' => '优先对敌方中军造成{0}%物理伤害，并使其晕眩1回合',
  ),
  50 => 
  array (
    'skill_id' => '10460',
    'name' => '车悬',
    'corps' => '3',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{14008,20},{34008,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '2',
    '' => '14008,34008',
    'target_type' => '优先敌方大营',
    'des_0' => '{200,20}',
    'desc' => '准备1回合，对敌方大营造成{0}%物理伤害',
  ),
  51 => 
  array (
    'skill_id' => '10470',
    'name' => '雀伏',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{14009,20},{34009,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '2',
    '' => '14009,34009',
    'target_type' => '敌方单体',
    'des_0' => '{130,13}',
    'desc' => '对随机单体造成{0}%谋略伤害',
  ),
  52 => 
  array (
    'skill_id' => '10480',
    'name' => '奔袭',
    'corps' => '2,3',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{14010,20},{34010,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '2',
    '' => '14010,34010',
    'target_type' => '敌方单体',
    'des_0' => '{95,9.5}',
    'desc' => '对随机单体造成{0}%物理伤害',
  ),
  53 => 
  array (
    'skill_id' => '20060',
    'name' => '攻城强化',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{14011,20},{24011,20},{34011,20},{54011,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '4',
    '' => '14011,24011,34011,54011',
    'target_type' => '自己',
    'des_0' => '{200,20}',
    'desc' => '增加攻城值{0}点',
  ),
  54 => 
  array (
    'skill_id' => '20070',
    'name' => '文武双全',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{14012,20},{24012,20},{34012,20},{54012,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '2',
    '' => '14012,24012,34012,54012',
    'target_type' => '自己',
    'des_0' => '{35,20}',
    'des_1' => '{15,15}',
    'desc' => '攻击、防御、谋略增加{0}点（受谋略属性影响）速度增加{1}点',
  ),
  55 => 
  array (
    'skill_id' => '20080',
    'name' => '防御强化',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,3,10},{2,3,10},{3,3,10},{5,3,10}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'use_limit' => '4',
    '' => '13001,23001',
    'target_type' => '自己',
    'des_0' => '{20,20}',
    'desc' => '增加防御{0}点（受防御属性影响）',
  ),
  56 => 
  array (
    'skill_id' => '20090',
    'name' => '攻击强化',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,3,10},{2,3,10},{3,3,10},{5,3,10}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'use_limit' => '4',
    '' => '13002,23002,33002,53002',
    'target_type' => '自己',
    'des_0' => '{20,20}',
    'desc' => '增加攻击{0}点（受攻击属性影响）',
  ),
  57 => 
  array (
    'skill_id' => '20100',
    'name' => '谋略强化',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,3,10},{2,3,10},{3,3,10},{5,3,10}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'use_limit' => '4',
    '' => '13003,23003,33003,53003',
    'target_type' => '自己',
    'des_0' => '{20,20}',
    'desc' => '增加谋略{0}点（受谋略属性影响）',
  ),
  58 => 
  array (
    'skill_id' => '20110',
    'name' => '速度强化',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,3,10},{2,3,10},{3,3,10},{5,3,10}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'use_limit' => '4',
    '' => '33004,53004',
    'target_type' => '自己',
    'des_0' => '{40,40}',
    'desc' => '增加速度{0}点',
  ),
  59 => 
  array (
    'skill_id' => '20120',
    'name' => '青囊秘要',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,3,10},{2,3,10},{3,3,10},{5,3,10}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'study_cost_item' => '{4,[{23010002,1}]}',
    'use_limit' => '4',
    '' => '13005,23005,33005,53005',
    'target_type' => '自己',
    'desc' => '每回合恢复少量生命',
  ),
  60 => 
  array (
    'skill_id' => '10510',
    'name' => '猛虎啸',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'target_type' => '敌方单体',
    'des_0' => '{130,13}',
    'des_1' => '{30,20}',
    'desc' => '对敌方单体造成{0}%物理伤害，其攻击和谋略下降{1}点（受攻击属性影响），持续1回合',
  ),
  61 => 
  array (
    'skill_id' => '10520',
    'name' => '疾行速战',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'target_type' => '敌方单体',
    'des_0' => '{40,4}',
    'des_1' => '{10,1}',
    'desc' => '对敌方单体造成{0}%物理伤害，降低其{1}%物理伤害（受速度属性影响）持续1回合',
  ),
  62 => 
  array (
    'skill_id' => '10530',
    'name' => '八门金锁',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'target_type' => '敌方群体',
    'des_0' => '{200,20}',
    'desc' => '准备1回合，对敌方群体造成{0}%物理伤害，令其缴械1回合',
  ),
  63 => 
  array (
    'skill_id' => '30180',
    'name' => '援军秘策',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{14001,20},{24004,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '14001,24004',
    'target_type' => '己方群体',
    'des_0' => '{25,2.5}',
    'desc' => '第5回合起，己方群体持续回复生命（恢复率 {0}%，受谋略属性影响）',
  ),
  64 => 
  array (
    'skill_id' => '10540',
    'name' => '十二奇策',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'target_type' => '优先血少目标',
    'des_0' => '{50,5}',
    'desc' => '回复生命最少单位的生命（恢复率 {0}%，受谋略属性影响），并移除其有害状态',
  ),
  65 => 
  array (
    'skill_id' => '10550',
    'name' => '临阵投敌',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'target_type' => '敌方群体',
    'des_0' => '{300,30}',
    'desc' => '准备1回合，以牺牲队友一定生命为代价，对敌方群体造成{0}%谋略伤害(受谋略属性影响）',
  ),
  66 => 
  array (
    'skill_id' => '10560',
    'name' => '奋不顾身',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'target_type' => '防御最低单体',
    'des_0' => '{160,16}',
    'desc' => '准备1回合，对敌方防御最低的单位发动猛攻，造成{0}%伤害',
  ),
  67 => 
  array (
    'skill_id' => '10570',
    'name' => '落雷',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{24008,20},{54008,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '2',
    '' => '24008,54008',
    'target_type' => '敌方单体',
    'des_0' => '{150,15}',
    'desc' => '对敌方单体造成{0}%谋略伤害，并晕眩一回合',
  ),
  68 => 
  array (
    'skill_id' => '10580',
    'name' => '冲锋',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{24009,20},{54009,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '2',
    '' => '24009,54009',
    'target_type' => '敌方单体',
    'des_0' => '{100,10}',
    'desc' => '对敌方单体造成{0}%物理伤害，并晕眩一回合',
  ),
  69 => 
  array (
    'skill_id' => '10590',
    'name' => '掎角之势',
    'corps' => '2',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{24010,20},{54010,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '24010,54010',
    'target_type' => '敌方单体',
    'des_0' => '{140,14}',
    'des_1' => '{150,15}',
    'desc' => '对敌方单体造成{0}%物理伤害，再对其造成{1}%谋略伤害',
  ),
  70 => 
  array (
    'skill_id' => '10600',
    'name' => '古锭之锋',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'target_type' => '敌方单体',
    'des_0' => '{90,9}',
    'des_1' => '{90,9}',
    'desc' => '攻击敌方单体造成{0}%物理伤害，并让其内伤（{0}%物理伤害）持续1回合',
  ),
  71 => 
  array (
    'skill_id' => '10610',
    'name' => '小霸王',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'target_type' => '敌方群体',
    'des_0' => '{80,8}',
    'des_1' => '{30,3}',
    'desc' => '以一定兵力为代价，对群体敌方发动一次{0}%物理伤害攻击',
  ),
  72 => 
  array (
    'skill_id' => '30140',
    'name' => '轻侠妄为',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '4',
    'target_type' => '自己',
    'des_0' => '{20,2}',
    'desc' => '前两回合洞察，并且普攻攻击2次，造成物理伤害提升{0}%',
  ),
  73 => 
  array (
    'skill_id' => '10630',
    'name' => '经久善战',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'target_type' => '己方群体',
    'des_0' => '{30,20}',
    'desc' => '使己方群体防御提升{0}点（受防御属性影响），持续2回合',
  ),
  74 => 
  array (
    'skill_id' => '10640',
    'name' => '慧眼独具',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'target_type' => '己方群体',
    'des_0' => '{40,4}',
    'des_1' => '{28,28}',
    'desc' => '准备1回合，使队友回复生命（{0}% 受谋略属性影响），队中所有弓兵提升攻击{1}点（受攻击属性影响）',
  ),
  75 => 
  array (
    'skill_id' => '10660',
    'name' => '鞭笞',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'target_type' => '敌方单体',
    'des_0' => '{200,20}',
    'desc' => '以一定生命为代价，对敌方单体造成{0}%谋略伤害，并晕眩一回合',
  ),
  76 => 
  array (
    'skill_id' => '20130',
    'name' => '疮痍累身',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '4',
    'target_type' => '自己',
    'des_0' => '{25,2.5}',
    'desc' => '被动效果，使自己受到所有伤害减免{0}%',
  ),
  77 => 
  array (
    'skill_id' => '10670',
    'name' => '义勇军',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'target_type' => '敌方单体',
    'des_0' => '{50,5}',
    'desc' => '对敌方随机单体发动1-3次猛攻（伤害率{0}%）',
  ),
  78 => 
  array (
    'skill_id' => '10680',
    'name' => '藏玉在怀',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'target_type' => '己方队友',
    'des_0' => '{20,2}',
    'des_1' => '{15,15}',
    'desc' => '恢复队友生命（{0}% 受谋略属性影响）并增加其防御{1}点（受防御属性影响）1回合',
  ),
  79 => 
  array (
    'skill_id' => '30150',
    'name' => '献刀七星',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '4',
    'target_type' => '敌方群体',
    'des_0' => '{50,0}',
    'des_1' => '{150,15}',
    'desc' => '以敌方全体提升{0}攻击为代价，敌方群体第一回合无法发动主动技能并受到一次{1}%物理伤害',
  ),
  80 => 
  array (
    'skill_id' => '30160',
    'name' => '北疆白马',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '4',
    'target_type' => '己方全体骑兵',
    'des_0' => '{20,2}',
    'des_1' => '{20,10}',
    'desc' => '准备阶段起，我军全部骑兵增加{0}点攻击（受攻击影响）{1}点速度（受速度影响），持续3回合',
  ),
  81 => 
  array (
    'skill_id' => '10710',
    'name' => '节镇关东',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'target_type' => '己方群体',
    'des_0' => '{36,3.6}',
    'desc' => '己方群体恢复生命（{0}% 受谋略状态影响），并清除负面的主动技能状态',
  ),
  82 => 
  array (
    'skill_id' => '30170',
    'name' => '白楼独舞',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '4',
    'target_type' => '敌方群体',
    'des_0' => '{13,2}',
    'desc' => '使敌方群体所有伤害下降{0}%(受谋略属性影响），持续2或者3回合',
  ),
  83 => 
  array (
    'skill_id' => '10730',
    'name' => '花中秀',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'target_type' => '敌方单体',
    'des_0' => '{140,14}',
    'des_1' => '{40,2}',
    'desc' => '对敌方单体造成{0}%物理伤害，并清除其有益状态，降低其所有伤害{1}%，3回合',
  ),
  84 => 
  array (
    'skill_id' => '30190',
    'name' => '神兵天降',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{3,4,5}',
    'special_study' => '{35003,30},{15006,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '35003,15006',
    'target_type' => '敌方群体',
    'des_0' => '{13,1.3}',
    'desc' => '准备阶段起，敌方群体所受到伤害增加{0}%（受谋略属性影响），持续2回合',
  ),
  85 => 
  array (
    'skill_id' => '30200',
    'name' => '大赏三军',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{5,4,5}',
    'special_study' => '{55010,30},{15009,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'study_cost_item' => '{4,[{23010003,1}]}',
    'use_limit' => '1',
    '' => '55010,15009',
    'target_type' => '己方群体',
    'des_0' => '{14,1.4}',
    'desc' => '准备阶段起，己方群体所造成的伤害增加{0}%（受谋略属性影响），持续2回合',
  ),
  86 => 
  array (
    'skill_id' => '30210',
    'name' => '反计之策',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{2,4,5},{3,4,5}',
    'special_study' => '{35006,30},{25004,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '35006,25004',
    'target_type' => '敌方群体',
    'des_0' => '{40,4}',
    'des_1' => '{20,2}',
    'desc' => '正式回合开始后，使敌方群体{0}%概率主动技能失败2回合，谋略伤害下降{0}% 3回合',
  ),
  87 => 
  array (
    'skill_id' => '30220',
    'name' => '战必断金',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{15010,30},{25009,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '15010,25009',
    'target_type' => '敌方群体',
    'des_0' => '{40,4}',
    'desc' => '使敌方群体前2回合以{0}%概率无法进行普通攻击',
  ),
  88 => 
  array (
    'skill_id' => '30230',
    'name' => '避其锋芒',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{5,4,5}',
    'special_study' => '{55003,30},{15005,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '55003,15005',
    'target_type' => '己方群体',
    'des_0' => '{20,1.5}',
    'desc' => '使己方群体受到所有伤害减免{0}%（受谋略属性影响），持续3回合',
  ),
  89 => 
  array (
    'skill_id' => '30240',
    'name' => '无心恋战',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{3,4,5},{5,4,5}',
    'special_study' => '{55009,30},{35001,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '55009,35001',
    'target_type' => '敌方群体',
    'des_0' => '{20,1.5}',
    'desc' => '使敌方群体造成所有伤害下降{0}%（受谋略属性影响），持续3回合',
  ),
  90 => 
  array (
    'skill_id' => '30250',
    'name' => '重整旗鼓',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{3,4,5}',
    'special_study' => '{15002,30},{35002,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '15002,35002',
    'target_type' => '己方群体',
    'des_0' => '{40,4}',
    'desc' => '第4回合起，己方群体持续回复生命（恢复率 {0}%，受谋略属性影响）',
  ),
  91 => 
  array (
    'skill_id' => '30260',
    'name' => '白刃',
    'corps' => '1',
    'type' => '3',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{2,4,5},{3,4,5}',
    'special_study' => '{35008,30},{25007,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '35008,25007',
    'target_type' => '全体',
    'des_0' => '{35,0}',
    'des_1' => '{20,20}',
    'des_2' => '{20,20}',
    'desc' => '准备阶段起前三回合，所有部队造成谋略伤害下降{0}% 。我军所有步兵前三回合防御提升{1}点（受防御影响）第五回合起攻击提升{2}点（受防御影响）',
  ),
  92 => 
  array (
    'skill_id' => '30270',
    'name' => '不攻',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{2,4,5},{3,4,5}',
    'special_study' => '{35004,30},{25005,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '35004,25005',
    'target_type' => '自己',
    'des_0' => '{20,1.5}',
    'des_1' => '{80,8}',
    'desc' => '自己本场战斗无法进行普通攻击为代价，提升谋略伤害{0}%，每回合对随机敌人造成{1}%谋略伤害',
  ),
  93 => 
  array (
    'skill_id' => '20140',
    'name' => '步步为营',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{2,4,5},{5,4,5}',
    'special_study' => '{25006,30},{55002,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'study_cost_item' => '{4,[{23010004,1}]}',
    'use_limit' => '1',
    '' => '25006,55002',
    'target_type' => '自己',
    'des_0' => '{1,0.8}',
    'desc' => '从准备阶段起，每回合叠加效果：减免受到所有伤害{0}% ',
  ),
  94 => 
  array (
    'skill_id' => '20150',
    'name' => '愈战愈勇',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{5,4,5}',
    'special_study' => '{15004,30},{55001,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '15004,55001',
    'target_type' => '自己',
    'des_0' => '{1,0.8}',
    'desc' => '从准备阶段起，每回合叠加效果：提升自身物理伤害{0}% ',
  ),
  95 => 
  array (
    'skill_id' => '10840',
    'name' => '浑水摸鱼',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{2,4,5},{5,4,5}',
    'special_study' => '{55004,30},{25003,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '55004,25003',
    'target_type' => '敌方群体',
    'desc' => '准备1回合，混乱敌方群体2回合',
  ),
  96 => 
  array (
    'skill_id' => '10850',
    'name' => '兼昧攻弱',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{3,4,5},{5,4,5}',
    'special_study' => '{35007,30},{55006,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '35007,55006',
    'target_type' => '敌方群体',
    'des_0' => '{60,6}',
    'des_1' => '{20,25}',
    'des_2' => '{100,10}',
    'des_3' => '{20,25}',
    'desc' => '对单体造成{0}%物理伤害，降低其防御{1}（受攻击影响）持续2回合；再对随机单体造成{2}%谋略伤害，降低其谋略{3}（受谋略影响）持续2回合',
  ),
  97 => 
  array (
    'skill_id' => '10860',
    'name' => '绝水遏敌',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{3,4,5},{2,4,5}',
    'special_study' => '{25001,30},{35009,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '25001,35009',
    'target_type' => '敌方群体',
    'des_0' => '{200,20}',
    'desc' => '准备1回合，对敌方群体造成{0}%谋略伤害，并禁疗其2回合',
  ),
  98 => 
  array (
    'skill_id' => '10870',
    'name' => '砍旗劫粮',
    'corps' => '1,3',
    'type' => '1',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{5,4,5},{2,4,5}',
    'special_study' => '{55007,30},{25008,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '55007,25008',
    'target_type' => '敌方群体',
    'des_0' => '{150,15}',
    'desc' => '准备1回合，对敌方群体造成{0}%物理伤害，并禁疗其1回合',
  ),
  99 => 
  array (
    'skill_id' => '10880',
    'name' => '草木皆兵',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{3,4,5},{5,4,5}',
    'special_study' => '{35005,30},{55005,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '35005,55005',
    'target_type' => '敌方群体',
    'des_0' => '{140,14}',
    'des_1' => '{50,5}',
    'desc' => '准备1回合，对敌方群体造成{0}%谋略伤害，并回复己方群体生命（{1}% 受谋略属性影响）',
  ),
  100 => 
  array (
    'skill_id' => '10890',
    'name' => '折戟强攻',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '25002,15008',
    'target_type' => '敌方群体',
    'des_0' => '{120,12}',
    'des_1' => '{10,30}',
    'desc' => '对敌方群体造成{0}%物理伤害，并本回合下降自己攻击{1}点 （受谋略属性影响）',
  ),
  101 => 
  array (
    'skill_id' => '10900',
    'name' => '三军之众',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{3,4,5},{2,4,5}',
    'special_study' => '{25010,30},{35010,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '25010,35010',
    'target_type' => '己方单体',
    'des_0' => '{30,3}',
    'desc' => '准备1回合，对己方随机单体回复生命，独立执行四次（{0}% 受谋略属性影响）',
  ),
  102 => 
  array (
    'skill_id' => '10910',
    'name' => '一骑当千',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{1,4,5}',
    'special_study' => '{15003,30},{15007,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '15003,15007',
    'target_type' => '敌方全体',
    'des_0' => '{190,19}',
    'desc' => '准备1回合，造成威力巨大的{0}%物理伤害',
  ),
  103 => 
  array (
    'skill_id' => '10920',
    'name' => '雄兵破敌',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{5,4,5}',
    'special_study' => '{55008,30},{15001,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '55008,15001',
    'target_type' => '敌方群体',
    'des_0' => '{170,17}',
    'des_1' => '{30,20}',
    'desc' => '准备1回合，对敌方群体造成{0}%物理伤害，并降低其防御{1}点（受攻击影响）2回合',
  ),
  104 => 
  array (
    'skill_id' => '20170',
    'name' => '战意激昂',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{34003,20},{14007,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '2',
    '' => '34003,14007',
    'target_type' => '自己',
    'des_0' => '{30,3}',
    'desc' => '有概率在本局战斗中所有伤害增加{0}%',
  ),
  105 => 
  array (
    'skill_id' => '20180',
    'name' => '大智若愚',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{34003,20},{14007,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '34003,14007',
    'target_type' => '自己',
    'des_0' => '{25,2.5}',
    'desc' => '每回合概率使本次行动时谋略伤害提升{0}%',
  ),
  106 => 
  array (
    'skill_id' => '20190',
    'name' => '手起刀落',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{34003,20},{14007,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '34003,14007',
    'target_type' => '自己',
    'des_0' => '{25,2.5}',
    'desc' => '每回合概率使本次行动时物理伤害提升{0}%',
  ),
  107 => 
  array (
    'skill_id' => '20200',
    'name' => '深谋远虑',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{5,4,5}',
    'special_study' => '{15004,30},{55001,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '15004,55001',
    'target_type' => '自己',
    'des_0' => '{1,0.8}',
    'desc' => '从准备阶段起，每回合叠加效果：提升自身谋略伤害{0}% ',
  ),
  108 => 
  array (
    'skill_id' => '11070',
    'name' => '楚歌四起',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '25002,15008',
    'target_type' => '敌方群体',
    'des_0' => '{80,8}',
    'des_1' => '{80,8}',
    'desc' => '准备1回合，对敌方随机2-3个目标造成{0}%谋略伤害，并恐慌1回合（{1}% 受谋略属性影响）',
  ),
  109 => 
  array (
    'skill_id' => '11080',
    'name' => '风声鹤唳',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{3,4,5},{2,4,5}',
    'special_study' => '{25010,30},{35010,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '25010,35010',
    'target_type' => '敌方群体',
    'des_0' => '{80,8}',
    'des_1' => '{14,1.4}',
    'desc' => '准备1回合，对敌方群体造成{0}%谋略伤害，并使其受到谋略伤害加深{1}%，效果持续2回合，可叠加。',
  ),
  110 => 
  array (
    'skill_id' => '30310',
    'name' => '西凉铁骑',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'target_type' => '所有骑兵',
    'des_0' => '{20,20}',
    'des_1' => '{100,10}',
    'desc' => '从准备阶段起，己方骑兵防御增加{0}，敌方骑兵防御下降{0}并持续流血（{1}% 受攻击属性影响）持续3回合',
  ),
  111 => 
  array (
    'skill_id' => '30320',
    'name' => '铁索连环',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'target_type' => '敌我全体',
    'des_0' => '{40,4}',
    'des_1' => '{10,1}',
    'desc' => '整场战斗中，双方攻击最高武将{0}%概率无法使用普攻。前四回合，己方步兵弓兵武将受到物理伤害减免{1}% (受谋略属性影响）',
  ),
  112 => 
  array (
    'skill_id' => '30370',
    'name' => '绝情皇后',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'target_type' => '敌我全体',
    'des_0' => '{35,3.5}',
    'desc' => '第一二回合，全场部队均无法进行治疗。第三回合使敌方全体有{0}%概率晕眩1回合，目标独立结算。',
  ),
  113 => 
  array (
    'skill_id' => '30330',
    'name' => '六合阵',
    'corps' => '3',
    'type' => '3',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{3,4,5},{2,4,5}',
    'special_study' => '{25010,30},{35010,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '25010,35010',
    'target_type' => '己方全体',
    'des_0' => '{20,2.5}',
    'desc' => '从准备阶段起，使前锋前四个回合受到所有伤害减免{0}%，前两回合中军大营获得先攻状态',
  ),
  114 => 
  array (
    'skill_id' => '30340',
    'name' => '反击之策',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{3,4,5},{2,4,5}',
    'special_study' => '{25010,30},{35010,30}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '25010,35010',
    'target_type' => '己方群体',
    'des_0' => '{40,4}',
    'desc' => '使己方群体前三回合获得反击状态（受到普攻时以{0}%攻击反击）',
  ),
  115 => 
  array (
    'skill_id' => '20220',
    'name' => '回马',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{3,4,5},{2,4,5}',
    'special_study' => '{25010,30},{35010,30}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'study_cost_item' => '{4,[{23010001,1}]}',
    'use_limit' => '2',
    '' => '25010,35010',
    'target_type' => '自己',
    'des_0' => '{35,3.5}',
    'desc' => '受到普通攻击时以{0}%攻击反击',
  ),
  116 => 
  array (
    'skill_id' => '11170',
    'name' => '毒泉',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'use_limit' => '2',
    '' => '25002,15008',
    'target_type' => '敌方群体',
    'des_0' => '{60,6}',
    'desc' => '对1-2个目标造成{0}%谋略伤害，并且令其中毒持续2回合',
  ),
  117 => 
  array (
    'skill_id' => '11180',
    'name' => '横扫',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'use_limit' => '2',
    '' => '25002,15008',
    'target_type' => '敌方群体',
    'des_0' => '{60,6}',
    'desc' => '对1-2个目标造成{0}%物理伤害',
  ),
  118 => 
  array (
    'skill_id' => '11190',
    'name' => '包扎',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'use_limit' => '2',
    '' => '25002,15008',
    'target_type' => '己方单体',
    'des_0' => '{40,4}',
    'desc' => '对我军单体回复生命（{0}%受谋略影响）',
  ),
  119 => 
  array (
    'skill_id' => '11200',
    'name' => '放火',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'use_limit' => '2',
    '' => '25002,15008',
    'target_type' => '敌方群体',
    'des_0' => '{70,7}',
    'desc' => '对1-2个目标造成{0}%谋略伤害，并且令其燃烧持续1回合',
  ),
  120 => 
  array (
    'skill_id' => '11210',
    'name' => '急救',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'use_limit' => '2',
    '' => '25002,15008',
    'target_type' => '己方单体',
    'des_0' => '{50,0}',
    'des_1' => '{20,2}',
    'desc' => '对我军单体施加急救状态，使其每次受到伤害时有{0}%概率急救回复生命（{1}%受谋略影响）持续2回合',
  ),
  121 => 
  array (
    'skill_id' => '30350',
    'name' => '明镜止水',
    'corps' => '2',
    'type' => '3',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{3,4,5},{2,4,5}',
    'special_study' => '{25010,30},{35010,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '25010,35010',
    'target_type' => '己方单体',
    'des_0' => '{35,3.5}',
    'desc' => '每回合轮到自己行动时，回复自身少量生命（{0}%受谋略影响）并清除我军随机单体身上的有害状态（来自主动战法的）',
  ),
  122 => 
  array (
    'skill_id' => '11230',
    'name' => '破甲',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'use_limit' => '2',
    '' => '25002,15008',
    'target_type' => '敌方单体',
    'des_0' => '{60,6}',
    'des_1' => '{40,10}',
    'desc' => '对随机单体造成{0}%物理伤害并令其防御下降{1}一回合',
  ),
  123 => 
  array (
    'skill_id' => '11240',
    'name' => '奋突',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'use_limit' => '1',
    '' => '25002,15008',
    'target_type' => '敌方单体',
    'des_0' => '{60,6}',
    'desc' => '对随机单体造成{0}%物理伤害并令其缴械一回合',
  ),
  124 => 
  array (
    'skill_id' => '11250',
    'name' => '践踏',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'use_limit' => '2',
    '' => '25002,15008',
    'target_type' => '敌方群体',
    'des_0' => '{100,10}',
    'desc' => '准备1回合，对敌方群体造成{0}%物理伤害',
  ),
  125 => 
  array (
    'skill_id' => '11260',
    'name' => '灾祸',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'use_limit' => '2',
    '' => '25002,15008',
    'target_type' => '敌方群体',
    'des_0' => '{120,12}',
    'desc' => '准备1回合，对敌方群体造成{0}%谋略伤害',
  ),
  126 => 
  array (
    'skill_id' => '11270',
    'name' => '殿后',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'use_limit' => '2',
    '' => '25002,15008',
    'target_type' => '己方单体',
    'des_0' => '{10,10}',
    'desc' => '令我军单体防御增加{0}持续2回合（效果受防御影响）',
  ),
  127 => 
  array (
    'skill_id' => '11280',
    'name' => '解困',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'use_limit' => '2',
    '' => '25002,15008',
    'target_type' => '己方单体',
    'desc' => '清除我军单体身上的有害状态（来自主动战法的）',
  ),
  128 => 
  array (
    'skill_id' => '11290',
    'name' => '连击',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'study_cost_item' => '{4,[{23010005,1}]}',
    'use_limit' => '2',
    '' => '25002,15008',
    'target_type' => '自己',
    'des_0' => '{30,2}',
    'desc' => '使自身获得连击状态,持续1~2回合',
  ),
  129 => 
  array (
    'skill_id' => '30360',
    'name' => '穷追猛打',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '25002,15008',
    'target_type' => '己方群体',
    'des_0' => '{30,3}',
    'desc' => '从第四回合起，己方群体每回合有{0}%概率进行两次普通攻击',
  ),
  130 => 
  array (
    'skill_id' => '11310',
    'name' => '反击',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'use_limit' => '2',
    '' => '25002,15008',
    'target_type' => '己方单体',
    'des_0' => '{35,3.5}',
    'desc' => '使我军单体获得{0}%反击效果（受到普通攻击时反击）效果持续2回合',
  ),
  131 => 
  array (
    'skill_id' => '20230',
    'name' => '铁壁',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'use_limit' => '2',
    '' => '25002,15008',
    'target_type' => '自己',
    'des_0' => '{10,1.5}',
    'desc' => '使自己受到物理伤害下降{0}%',
  ),
  132 => 
  array (
    'skill_id' => '20240',
    'name' => '法袍',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'use_limit' => '2',
    '' => '25002,15008',
    'target_type' => '自己',
    'des_0' => '{10,1.5}',
    'desc' => '使自己受到谋略伤害下降{0}%',
  ),
  133 => 
  array (
    'skill_id' => '20250',
    'name' => '蛮力',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'use_limit' => '2',
    '' => '25002,15008',
    'target_type' => '自己',
    'des_0' => '{10,1.5}',
    'desc' => '提升物理伤害{0}%',
  ),
  134 => 
  array (
    'skill_id' => '20260',
    'name' => '计算',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'use_limit' => '2',
    '' => '25002,15008',
    'target_type' => '自己',
    'des_0' => '{10,1.5}',
    'desc' => '提升谋略伤害{0}%',
  ),
  135 => 
  array (
    'skill_id' => '20280',
    'name' => '强攻兵法',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '25002,15008',
    'target_type' => '自己',
    'des_0' => '{40,10}',
    'desc' => '增加攻击{0}点（效果受谋略影响）',
  ),
  136 => 
  array (
    'skill_id' => '20290',
    'name' => '坚守兵法',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '25002,15008',
    'target_type' => '自己',
    'des_0' => '{40,10}',
    'desc' => '增加防御{0}点（效果受谋略影响）',
  ),
  137 => 
  array (
    'skill_id' => '20300',
    'name' => '速战兵法',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '25002,15008',
    'target_type' => '自己',
    'des_0' => '{20,2}',
    'desc' => '增加速度{0}点（效果受谋略影响）',
  ),
  138 => 
  array (
    'skill_id' => '20270',
    'name' => '克敌先机',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '25002,15008',
    'target_type' => '自己',
    'des_0' => '{60,0}',
    'des_1' => '{15,1.5}',
    'desc' => '使自身前2回合洞察（免疫缴械、沉默、晕眩）并且在受到任意伤害时有{0}%概率急救回复生命（{1}%受攻击影响）',
  ),
  139 => 
  array (
    'skill_id' => '20310',
    'name' => '太平清领',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '25002,15008',
    'target_type' => '自己',
    'des_0' => '{30,3}',
    'des_1' => '{45,0}',
    'des_2' => '{20,2}',
    'desc' => '本局无法普通攻击为代价，前四回合每回合有{0}%概率先攻，并且受到任意伤害时{1}%概率急救回复生命（{2}% 受谋略影响）',
  ),
  140 => 
  array (
    'skill_id' => '11340',
    'name' => '暗藏玄机',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{1,4,5},{2,4,5}',
    'special_study' => '{25002,30},{15008,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '25002,15008',
    'target_type' => '敌方群体',
    'des_0' => '{65,6.5}',
    'desc' => '对随机单体造成{0}%谋略伤害，令其获得随机沉默、缴械、晕眩、禁疗状态；对群体造成{0}%谋略伤害，令其2回合内处于流血、内伤、冰霜、恐慌随机状态；目标结算互相独立。',
  ),
  141 => 
  array (
    'skill_id' => '11360',
    'name' => '轻身飞燕',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{24008,20},{54008,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '2',
    '' => '24008,54008',
    'target_type' => '敌方单体',
    'des_0' => '{50,5}',
    'desc' => '优先选择敌军前锋作为目标，对其发动2-4次猛攻（{0}% 物理伤害）',
  ),
  142 => 
  array (
    'skill_id' => '11370',
    'name' => '摧坚夺刃',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{24008,20},{54008,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '2',
    '' => '24008,54008',
    'target_type' => '敌方群体',
    'des_0' => '{120,12}',
    'des_1' => '{40,40}',
    'desc' => '准备1回合，对敌军群体造成{0}%物理伤害，并降低其防御、攻击{1}点（受攻击影响），效果持续2回合',
  ),
  143 => 
  array (
    'skill_id' => '11380',
    'name' => ' 有勇无谋',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{24008,20},{54008,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '2',
    '' => '24008,54008',
    'target_type' => '敌方群体',
    'des_0' => '{70,7}',
    'desc' => '对敌军群体造成{0}%物理伤害',
  ),
  144 => 
  array (
    'skill_id' => '11390',
    'name' => '得道天助',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{24008,20},{54008,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '2',
    '' => '24008,54008',
    'target_type' => '敌方单体',
    'des_0' => '{90,9}',
    'des_1' => '{40,40}',
    'desc' => '对敌军单体造成{0}%物理伤害，令其攻击、防御、谋略属性中的一项或多项下降{1}点（独立判断，效果受防御影响）持续2回合',
  ),
  145 => 
  array (
    'skill_id' => '30380',
    'name' => '妖言惑众',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{2,4,5},{3,4,5}',
    'special_study' => '{35004,30},{25005,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '35004,25005',
    'target_type' => '敌方群体',
    'des_0' => '{1,0.8}',
    'desc' => '令敌方全体受到的谋略伤害提升{0}%（每当自己行动时都会刷新叠加额外一层，直至战斗结束）',
  ),
  146 => 
  array (
    'skill_id' => '30390',
    'name' => '无坚不摧',
    'corps' => '1,2',
    'type' => '3',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{2,4,5},{3,4,5}',
    'special_study' => '{35004,30},{25005,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '35004,25005',
    'target_type' => '敌方群体',
    'des_0' => '{1,0.8}',
    'desc' => '令敌方全体受到的物理伤害提升{0}%（每当自己行动时都会刷新叠加额外一层，直至战斗结束）',
  ),
  147 => 
  array (
    'skill_id' => '30400',
    'name' => '侵略如火',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{2,4,5},{3,4,5}',
    'special_study' => '{35004,30},{25005,30}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '35004,25005',
    'target_type' => '敌方群体',
    'des_0' => '{20,2}',
    'desc' => '战斗开始后的第1回合、第2回合，敌方群体受到的物理伤害增加{0}%（受到速度影响）',
  ),
  148 => 
  array (
    'skill_id' => '11430',
    'name' => '坚盾阵',
    'corps' => '1,2',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{24008,20},{54008,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '2',
    '' => '24008,54008',
    'target_type' => '己方群体',
    'des_0' => '{15,1.5}',
    'desc' => '令己方群体受到所有伤害下降{0}%（受防御影响），效果持续2回合',
  ),
  149 => 
  array (
    'skill_id' => '11440',
    'name' => '濒死临救',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{24008,20},{54008,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '2',
    '' => '24008,54008',
    'target_type' => '血量最少武将',
    'des_0' => '{60,6}',
    'des_1' => '{45,4.5}',
    'desc' => '对血量最少武将回复生命（{0}%受谋略影响）并清除其身上负面状态，再次对血量最少的武将目标回复生命（{1}%受谋略影响）',
  ),
  150 => 
  array (
    'skill_id' => '10050',
    'name' => '皇裔流离（指挥→主动）',
    'type' => '1',
    'desc' => '皇裔流离（指挥→主动）',
  ),
  151 => 
  array (
    'skill_id' => '10290',
    'name' => '匠心不竭（指挥→主动）',
    'type' => '1',
    'desc' => '匠心不竭（指挥→主动）',
  ),
  152 => 
  array (
    'skill_id' => '10080',
    'name' => '诸葛锦囊（指挥→主动）',
    'type' => '1',
    'desc' => '诸葛锦囊（指挥→主动）',
  ),
  153 => 
  array (
    'skill_id' => '10090',
    'name' => '魏武之世（指挥→主动）',
    'type' => '1',
    'desc' => '魏武之世（指挥→主动）',
  ),
  154 => 
  array (
    'skill_id' => '10100',
    'name' => '其疾如风（指挥→主动）',
    'type' => '1',
    'desc' => '其疾如风（指挥→主动）',
  ),
  155 => 
  array (
    'skill_id' => '10180',
    'name' => '盲候破垒（指挥→主动）',
    'type' => '1',
    'desc' => '盲候破垒（指挥→主动）',
  ),
  156 => 
  array (
    'skill_id' => '10200',
    'name' => '白衣渡江（指挥→主动）',
    'type' => '1',
    'desc' => '白衣渡江（指挥→主动）',
  ),
  157 => 
  array (
    'skill_id' => '10220',
    'name' => '王佐之才（指挥→主动）',
    'type' => '1',
    'desc' => '王佐之才（指挥→主动）',
  ),
  158 => 
  array (
    'skill_id' => '10270',
    'name' => '投石轰击（指挥→主动）',
    'type' => '1',
    'desc' => '投石轰击（指挥→主动）',
  ),
  159 => 
  array (
    'skill_id' => '10300',
    'name' => '帝临回光（指挥→主动）',
    'type' => '1',
    'desc' => '帝临回光（指挥→主动）',
  ),
  160 => 
  array (
    'skill_id' => '10310',
    'name' => '酒池肉林（指挥→主动）',
    'type' => '1',
    'desc' => '酒池肉林（指挥→主动）',
  ),
  161 => 
  array (
    'skill_id' => '10330',
    'name' => '洛水佳人（指挥→主动）',
    'type' => '1',
    'desc' => '洛水佳人（指挥→主动）',
  ),
  162 => 
  array (
    'skill_id' => '10360',
    'name' => '南蛮强袭（指挥→主动）',
    'type' => '1',
    'desc' => '南蛮强袭（指挥→主动）',
  ),
  163 => 
  array (
    'skill_id' => '10620',
    'name' => '轻侠妄为（指挥→主动）',
    'type' => '1',
    'desc' => '轻侠妄为（指挥→主动）',
  ),
  164 => 
  array (
    'skill_id' => '10690',
    'name' => '献刀七星（指挥→主动）',
    'type' => '1',
    'desc' => '献刀七星（指挥→主动）',
  ),
  165 => 
  array (
    'skill_id' => '10700',
    'name' => '北疆白马（指挥→主动）',
    'type' => '1',
    'desc' => '北疆白马（指挥→主动）',
  ),
  166 => 
  array (
    'skill_id' => '10720',
    'name' => '白楼独舞（指挥→主动）',
    'type' => '1',
    'desc' => '白楼独舞（指挥→主动）',
  ),
  167 => 
  array (
    'skill_id' => '10740',
    'name' => '援军秘策（指挥→主动）',
    'type' => '1',
    'desc' => '援军秘策（指挥→主动）',
  ),
  168 => 
  array (
    'skill_id' => '10750',
    'name' => '神兵天降（指挥→主动）',
    'type' => '1',
    'desc' => '神兵天降（指挥→主动）',
  ),
  169 => 
  array (
    'skill_id' => '10760',
    'name' => '大赏三军（指挥→主动）',
    'type' => '1',
    'desc' => '大赏三军（指挥→主动）',
  ),
  170 => 
  array (
    'skill_id' => '10770',
    'name' => '反计之策（指挥→主动）',
    'type' => '1',
    'desc' => '反计之策（指挥→主动）',
  ),
  171 => 
  array (
    'skill_id' => '10780',
    'name' => '战必断金（指挥→主动）',
    'type' => '1',
    'desc' => '战必断金（指挥→主动）',
  ),
  172 => 
  array (
    'skill_id' => '10790',
    'name' => '避其锋芒（指挥→主动）',
    'type' => '1',
    'desc' => '避其锋芒（指挥→主动）',
  ),
  173 => 
  array (
    'skill_id' => '10800',
    'name' => '无心恋战（指挥→主动）',
    'type' => '1',
    'desc' => '无心恋战（指挥→主动）',
  ),
  174 => 
  array (
    'skill_id' => '10810',
    'name' => '重整旗鼓（指挥→主动）',
    'type' => '1',
    'desc' => '重整旗鼓（指挥→主动）',
  ),
  175 => 
  array (
    'skill_id' => '10820',
    'name' => '白刃（指挥→主动）',
    'type' => '1',
    'desc' => '白刃（指挥→主动）',
  ),
  176 => 
  array (
    'skill_id' => '10830',
    'name' => '不攻（指挥→主动）',
    'type' => '1',
    'desc' => '不攻（指挥→主动）',
  ),
  177 => 
  array (
    'skill_id' => '10990',
    'name' => '重剑无锋（指挥→主动）',
    'type' => '1',
    'desc' => '重剑无锋（指挥→主动）',
  ),
  178 => 
  array (
    'skill_id' => '11110',
    'name' => '万箭齐发（指挥→主动）',
    'type' => '1',
    'desc' => '万箭齐发（指挥→主动）',
  ),
  179 => 
  array (
    'skill_id' => '11120',
    'name' => '措手不及（指挥→主动）',
    'type' => '1',
    'desc' => '措手不及（指挥→主动）',
  ),
  180 => 
  array (
    'skill_id' => '11130',
    'name' => '西凉铁骑（指挥→主动）',
    'type' => '1',
    'desc' => '西凉铁骑（指挥→主动）',
  ),
  181 => 
  array (
    'skill_id' => '11140',
    'name' => '铁索连环（指挥→主动）',
    'type' => '1',
    'desc' => '铁索连环（指挥→主动）',
  ),
  182 => 
  array (
    'skill_id' => '11150',
    'name' => '六合阵（指挥→主动）',
    'type' => '1',
    'desc' => '六合阵（指挥→主动）',
  ),
  183 => 
  array (
    'skill_id' => '11160',
    'name' => '反击之策（指挥→主动）',
    'type' => '1',
    'desc' => '反击之策（指挥→主动）',
  ),
  184 => 
  array (
    'skill_id' => '11220',
    'name' => '明镜止水（指挥→主动）',
    'type' => '1',
    'desc' => '明镜止水（指挥→主动）',
  ),
  185 => 
  array (
    'skill_id' => '11300',
    'name' => '穷追猛打（指挥→主动）',
    'type' => '1',
    'desc' => '穷追猛打（指挥→主动）',
  ),
  186 => 
  array (
    'skill_id' => '11350',
    'name' => '绝情皇后（指挥→主动）',
    'type' => '1',
    'desc' => '绝情皇后（指挥→主动）',
  ),
  187 => 
  array (
    'skill_id' => '11400',
    'name' => '妖言惑众（指挥→主动）',
    'type' => '1',
    'desc' => '妖言惑众（指挥→主动）',
  ),
  188 => 
  array (
    'skill_id' => '11410',
    'name' => '无坚不摧（指挥→主动）',
    'type' => '1',
    'desc' => '无坚不摧（指挥→主动）',
  ),
  189 => 
  array (
    'skill_id' => '11420',
    'name' => '侵略如火（指挥→主动）',
    'type' => '1',
    'desc' => '侵略如火（指挥→主动）',
  ),
  190 => 
  array (
    'skill_id' => '10230',
    'name' => '九锡黄龙(被动→主动)',
    'type' => '1',
    'desc' => '九锡黄龙(被动→主动)',
  ),
  191 => 
  array (
    'skill_id' => '10350',
    'name' => '火兽冲锋(被动→主动)',
    'type' => '1',
    'desc' => '火兽冲锋(被动→主动)',
  ),
  192 => 
  array (
    'skill_id' => '10420',
    'name' => '借刀斩叛(被动→主动)',
    'type' => '1',
    'desc' => '借刀斩叛(被动→主动)',
  ),
  193 => 
  array (
    'skill_id' => '10490',
    'name' => '百战精兵(被动→主动)',
    'type' => '1',
    'desc' => '百战精兵(被动→主动)',
  ),
  194 => 
  array (
    'skill_id' => '10500',
    'name' => '青囊秘要(被动→主动)',
    'type' => '1',
    'desc' => '青囊秘要(被动→主动)',
  ),
  195 => 
  array (
    'skill_id' => '11000',
    'name' => '兵无常势(被动→主动)',
    'type' => '1',
    'desc' => '兵无常势(被动→主动)',
  ),
  196 => 
  array (
    'skill_id' => '11090',
    'name' => '合众(被动→主动)',
    'type' => '1',
    'desc' => '合众(被动→主动)',
  ),
  197 => 
  array (
    'skill_id' => '11320',
    'name' => '克敌先机(被动→主动)',
    'type' => '1',
    'desc' => '克敌先机(被动→主动)',
  ),
  198 => 
  array (
    'skill_id' => '11330',
    'name' => '太平清领(被动→主动)',
    'type' => '1',
    'desc' => '太平清领(被动→主动)',
  ),
  199 => 
  array (
    'skill_id' => '10930',
    'name' => '极火佐攻',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{24006,20},{54007,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '24006,54007',
    'target_type' => '敌方群体',
    'des_0' => '{70,7}',
    'des_1' => '{12,1.2}',
    'desc' => '准备1回合，对敌方群体造成{0}%谋略伤害，令其受到谋略伤害加深{1}%（受谋略属性影响），持续2回合',
  ),
  200 => 
  array (
    'skill_id' => '10940',
    'name' => '危崖困军',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{14005,20},{54002,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '14005,54002',
    'target_type' => '敌方群体',
    'des_0' => '{100,10}',
    'des_1' => '{30,3}',
    'desc' => '准备1回合，对敌方群体造成{0}%谋略伤害，并降低其防御{1}点（受谋略属性影响）2回合',
  ),
  201 => 
  array (
    'skill_id' => '10950',
    'name' => '反计',
    'corps' => '3',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{54004,20},{34001,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '54004,34001',
    'target_type' => '敌方单体',
    'desc' => '使敌方随机单体沉默1回合',
  ),
  202 => 
  array (
    'skill_id' => '10960',
    'name' => '佯攻',
    'corps' => '1',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{14002,20},{24002,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '14002,24002',
    'target_type' => '敌方单体',
    'desc' => '使敌方随机单体缴械1回合',
  ),
  203 => 
  array (
    'skill_id' => '10970',
    'name' => '闪击',
    'corps' => '3',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{34002,20},{24001,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '34002,24001',
    'target_type' => '敌方群体',
    'des_0' => '{40,4}',
    'des_1' => '{30,3}',
    'desc' => '对敌方群体造成{0}%物理伤害，其物理伤害大幅度下降{1}% ，效果持续 1回合',
  ),
  204 => 
  array (
    'skill_id' => '10980',
    'name' => '箭岚',
    'corps' => '2',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{54003,20},{14003,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '54003,14003',
    'target_type' => '敌方群体',
    'des_0' => '{90,9}',
    'des_1' => '{30,30}',
    'desc' => '准备1回合，对群体造成{0}%伤害，并且降低其攻击{1}点（受攻击影响）1回合',
  ),
  205 => 
  array (
    'skill_id' => '30280',
    'name' => '重剑无锋',
    'corps' => '2,3',
    'type' => '3',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{34004,20},{24003,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '34004,24003',
    'target_type' => '己方全体',
    'des_0' => '{20,2.5}',
    'des_1' => '{10,20}',
    'desc' => '准备阶段起前三回合，我军全体弓兵和骑兵受到物理伤害下降{0}%，但攻击力下降{1}点(受攻击属性影响）',
  ),
  206 => 
  array (
    'skill_id' => '20160',
    'name' => '兵无常势',
    'corps' => '2,3',
    'type' => '2',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{14004,20},{34005,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '14004,34005',
    'target_type' => '自己',
    'des_0' => '{35,3.5}',
    'des_1' => '{35,3.5}',
    'desc' => '每回合被动的进行一次{0}%物理攻击，一次{1}%谋略攻击',
  ),
  207 => 
  array (
    'skill_id' => '11010',
    'name' => '挥砍',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,3,10},{2,3,10},{3,3,10},{5,3,10}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'use_limit' => '3',
    '' => '13004,23004',
    'target_type' => '敌方单体',
    'des_0' => '{75,7.5}',
    'desc' => '对敌方随机单体造成{0}%物理伤害',
  ),
  208 => 
  array (
    'skill_id' => '11020',
    'name' => '智斗',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '3',
    'init_study' => '10',
    'normal_study' => '{1,3,10},{2,3,10},{3,3,10},{5,3,10}',
    'study_cost' => '{8,50}',
    'cost' => '{8,3000}',
    'use_limit' => '3',
    '' => '33001,53001',
    'target_type' => '敌方单体',
    'des_0' => '{100,10}',
    'desc' => '对敌方随机单体造成{0}%谋略伤害',
  ),
  209 => 
  array (
    'skill_id' => '11030',
    'name' => '合流',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{14006,20},{24005,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '14006,24005',
    'target_type' => '己方群体',
    'des_0' => '{40,4}',
    'desc' => '自己与一名队友获得生命回复（{0}% 效果受谋略影响）',
  ),
  210 => 
  array (
    'skill_id' => '11040',
    'name' => '安抚军心',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{34007,20},{54001,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '34007,54001',
    'target_type' => '己方群体',
    'des_0' => '{30,3}',
    'desc' => '回复己方群体生命，并且清除它们身上的负面状态（{0}% 效果受谋略影响）',
  ),
  211 => 
  array (
    'skill_id' => '11050',
    'name' => '养精蓄锐',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{24007,20},{54005,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '24007,54005',
    'target_type' => '队友群体',
    'des_0' => '{40,4}',
    'des_1' => '{30,3}',
    'desc' => '准备1回合，回复队友群体生命（{0}% 效果受谋略影响），并令其休整持续2回合（{1}% 效果受谋略影响）',
  ),
  212 => 
  array (
    'skill_id' => '11060',
    'name' => '鼎足江东',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{54006,20},{34006,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '54006,34006',
    'target_type' => '己方群体',
    'des_0' => '{25,2.5}',
    'des_1' => '{8,0.8}',
    'desc' => '立刻回复群体生命（{0}%受谋略属性影响），并且提升其所有伤害（{1}% 受攻击属性影响）2回合',
  ),
  213 => 
  array (
    'skill_id' => '20210',
    'name' => '合众',
    'corps' => '1,2,3',
    'type' => '2',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{54006,20},{34006,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '54006,34006',
    'target_type' => '自己',
    'des_0' => '{4,0.4}',
    'desc' => '以不能普通攻击为代价，使自身本局战斗中处于先攻、休整状态（{0}% 受部队生命上限影响）',
  ),
  214 => 
  array (
    'skill_id' => '11100',
    'name' => '围而攻之',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{54006,20},{34006,20}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '54006,34006',
    'target_type' => '己方群体',
    'des_0' => '{6,0.6}',
    'desc' => '令己方群体获得连击状态,并物理伤害提升{0}%（受速度影响）持续1回合',
  ),
  215 => 
  array (
    'skill_id' => '30290',
    'name' => '万箭齐发',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '5',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{54006,20},{34006,20}',
    'study_cost' => '{8,1500}',
    'cost' => '{8,30000}',
    'use_limit' => '1',
    '' => '54006,34006',
    'target_type' => '全体弓兵',
    'des_0' => '{40,4}',
    'desc' => '己方全体弓兵从第四回合起每回合有{0}%概率进行两次普通攻击',
  ),
  216 => 
  array (
    'skill_id' => '30300',
    'name' => '措手不及',
    'corps' => '1,2,3',
    'type' => '3',
    'skill_quality' => '4',
    'init_study' => '10',
    'normal_study' => '{1,4,10},{2,4,10},{3,4,10},{5,4,10}',
    'special_study' => '{54006,20},{34006,20}',
    'study_cost' => '{8,500}',
    'cost' => '{8,6000}',
    'use_limit' => '1',
    '' => '54006,34006',
    'target_type' => '敌方群体',
    'des_0' => '{35,3.5}',
    'desc' => '第四回合起使敌方群体每回合有{0}%概率缴械（无法进行普通攻击）',
  ),
  217 => 
  array (
    'skill_id' => '10011',
    'name' => '孤胆银龙',
    'type' => '1',
    'desc' => '追加技能',
  ),
  218 => 
  array (
    'skill_id' => '10012',
    'name' => '孤胆银龙',
    'type' => '1',
    'desc' => '追加技能',
  ),
  219 => 
  array (
    'skill_id' => '10013',
    'name' => '孤胆银龙',
    'type' => '1',
    'desc' => '追加技能',
  ),
  220 => 
  array (
    'skill_id' => '10014',
    'name' => '孤胆银龙',
    'type' => '1',
    'desc' => '追加技能',
  ),
  221 => 
  array (
    'skill_id' => '10015',
    'name' => '孤胆银龙',
    'type' => '1',
    'desc' => '追加技能',
  ),
  222 => 
  array (
    'skill_id' => '10016',
    'name' => '孤胆银龙',
    'type' => '1',
    'desc' => '追加技能',
  ),
  223 => 
  array (
    'skill_id' => '10031',
    'name' => '长坂之吼',
    'type' => '1',
    'desc' => '追加技能',
  ),
  224 => 
  array (
    'skill_id' => '10221',
    'name' => '王佐之才',
    'type' => '1',
    'desc' => '追加技能',
  ),
  225 => 
  array (
    'skill_id' => '10231',
    'name' => '九锡黄龙',
    'type' => '1',
    'desc' => '追加技能',
  ),
  226 => 
  array (
    'skill_id' => '10241',
    'name' => '幻花乱影',
    'type' => '1',
    'desc' => '追加技能',
  ),
  227 => 
  array (
    'skill_id' => '10251',
    'name' => '蝶舞红莲',
    'type' => '1',
    'desc' => '追加技能',
  ),
  228 => 
  array (
    'skill_id' => '10261',
    'name' => '苦肉之策',
    'type' => '1',
    'desc' => '追加技能',
  ),
  229 => 
  array (
    'skill_id' => '10281',
    'name' => '辕门射戟',
    'type' => '1',
    'desc' => '追加技能',
  ),
  230 => 
  array (
    'skill_id' => '10301',
    'name' => '帝临回光',
    'type' => '1',
    'desc' => '追加技能',
  ),
  231 => 
  array (
    'skill_id' => '10361',
    'name' => '南蛮强袭',
    'type' => '1',
    'desc' => '追加技能',
  ),
  232 => 
  array (
    'skill_id' => '10371',
    'name' => '地公将军',
    'type' => '1',
    'desc' => '追加技能',
  ),
  233 => 
  array (
    'skill_id' => '10381',
    'name' => '人公将军',
    'type' => '1',
    'desc' => '追加技能',
  ),
  234 => 
  array (
    'skill_id' => '10421',
    'name' => '借刀斩叛',
    'type' => '1',
    'desc' => '追加技能',
  ),
  235 => 
  array (
    'skill_id' => '10441',
    'name' => '沙场破阵',
    'type' => '1',
    'desc' => '追加技能',
  ),
  236 => 
  array (
    'skill_id' => '10442',
    'name' => '沙场破阵',
    'type' => '1',
    'desc' => '追加技能',
  ),
  237 => 
  array (
    'skill_id' => '10541',
    'name' => '十二奇策',
    'type' => '1',
    'desc' => '追加技能',
  ),
  238 => 
  array (
    'skill_id' => '10551',
    'name' => '临阵投敌',
    'type' => '1',
    'desc' => '追加技能',
  ),
  239 => 
  array (
    'skill_id' => '10591',
    'name' => '掎角之势',
    'type' => '1',
    'desc' => '追加技能',
  ),
  240 => 
  array (
    'skill_id' => '10611',
    'name' => '小霸王',
    'type' => '1',
    'desc' => '追加技能',
  ),
  241 => 
  array (
    'skill_id' => '10650',
    'name' => '慧眼独具',
    'type' => '1',
    'desc' => '追加技能',
  ),
  242 => 
  array (
    'skill_id' => '10661',
    'name' => '鞭笞',
    'type' => '1',
    'desc' => '追加技能',
  ),
  243 => 
  array (
    'skill_id' => '10671',
    'name' => '义勇军',
    'type' => '1',
    'desc' => '追加技能',
  ),
  244 => 
  array (
    'skill_id' => '10672',
    'name' => '义勇军',
    'type' => '1',
    'desc' => '追加技能',
  ),
  245 => 
  array (
    'skill_id' => '10711',
    'name' => '节镇关东',
    'type' => '1',
    'desc' => '追加技能',
  ),
  246 => 
  array (
    'skill_id' => '10731',
    'name' => '花中秀',
    'type' => '1',
    'desc' => '追加技能',
  ),
  247 => 
  array (
    'skill_id' => '10821',
    'name' => '白刃',
    'type' => '1',
    'desc' => '追加技能',
  ),
  248 => 
  array (
    'skill_id' => '10822',
    'name' => '白刃',
    'type' => '1',
    'desc' => '追加技能',
  ),
  249 => 
  array (
    'skill_id' => '10831',
    'name' => '不攻',
    'type' => '1',
    'desc' => '追加技能',
  ),
  250 => 
  array (
    'skill_id' => '10851',
    'name' => '兼昧攻弱',
    'type' => '1',
    'desc' => '追加技能',
  ),
  251 => 
  array (
    'skill_id' => '10881',
    'name' => '草木皆兵',
    'type' => '1',
    'desc' => '追加技能',
  ),
  252 => 
  array (
    'skill_id' => '10891',
    'name' => '折戟强攻',
    'type' => '1',
    'desc' => '追加技能',
  ),
  253 => 
  array (
    'skill_id' => '10901',
    'name' => '三军之众',
    'type' => '1',
    'desc' => '追加技能',
  ),
  254 => 
  array (
    'skill_id' => '10902',
    'name' => '三军之众',
    'type' => '1',
    'desc' => '追加技能',
  ),
  255 => 
  array (
    'skill_id' => '10903',
    'name' => '三军之众',
    'type' => '1',
    'desc' => '追加技能',
  ),
  256 => 
  array (
    'skill_id' => '10991',
    'name' => '重剑无锋',
    'type' => '1',
    'desc' => '追加技能',
  ),
  257 => 
  array (
    'skill_id' => '11001',
    'name' => '兵无常势',
    'type' => '1',
    'desc' => '追加技能',
  ),
  258 => 
  array (
    'skill_id' => '11031',
    'name' => '合流',
    'type' => '1',
    'desc' => '追加技能',
  ),
  259 => 
  array (
    'skill_id' => '11041',
    'name' => '安抚军心',
    'type' => '1',
    'desc' => '追加技能',
  ),
  260 => 
  array (
    'skill_id' => '10351',
    'name' => '火兽冲锋',
    'type' => '1',
    'desc' => '追加技能',
  ),
  261 => 
  array (
    'skill_id' => '10091',
    'name' => '魏武之世',
    'type' => '1',
    'desc' => '追加技能',
  ),
  262 => 
  array (
    'skill_id' => '11131',
    'name' => '西凉铁骑',
    'type' => '1',
    'desc' => '追加技能',
  ),
  263 => 
  array (
    'skill_id' => '11141',
    'name' => '铁索连环',
    'type' => '1',
    'desc' => '追加技能',
  ),
  264 => 
  array (
    'skill_id' => '11142',
    'name' => '铁索连环',
    'type' => '1',
    'desc' => '追加技能',
  ),
  265 => 
  array (
    'skill_id' => '11143',
    'name' => '铁索连环',
    'type' => '1',
    'desc' => '追加技能',
  ),
  266 => 
  array (
    'skill_id' => '11151',
    'name' => '六合阵',
    'type' => '1',
    'desc' => '追加技能',
  ),
  267 => 
  array (
    'skill_id' => '11152',
    'name' => '六合阵',
    'type' => '1',
    'desc' => '追加技能',
  ),
  268 => 
  array (
    'skill_id' => '11221',
    'name' => '明镜止水',
    'type' => '1',
    'desc' => '追加技能',
  ),
  269 => 
  array (
    'skill_id' => '11341',
    'name' => '暗藏玄机',
    'type' => '1',
    'desc' => '追加技能',
  ),
  270 => 
  array (
    'skill_id' => '11351',
    'name' => '绝情皇后',
    'type' => '1',
    'desc' => '追加技能',
  ),
  271 => 
  array (
    'skill_id' => '11361',
    'name' => '轻身飞燕',
    'type' => '1',
    'desc' => '追加技能',
  ),
  272 => 
  array (
    'skill_id' => '11362',
    'name' => '轻身飞燕',
    'type' => '1',
    'desc' => '追加技能',
  ),
  273 => 
  array (
    'skill_id' => '11363',
    'name' => '轻身飞燕',
    'type' => '1',
    'desc' => '追加技能',
  ),
  274 => 
  array (
    'skill_id' => '11441',
    'name' => '濒死临救',
    'type' => '1',
    'desc' => '追加技能',
  ),
  275 => 
  array (
    'skill_id' => '11442',
    'name' => '濒死临救',
    'type' => '1',
    'desc' => '追加技能',
  ),
  276 => 
  array (
    'skill_id' => '99999',
    'name' => '测试技能',
    'corps' => '1,2,3',
    'type' => '1',
    'skill_quality' => '4',
    'init_study' => '10',
    'target_type' => '单体',
    'desc' => '测试技能',
  ),
);
?>